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In between those two landmark games, iD released Quake II, which added a more involved single-player campaign (with cinematics!) and native OpenGL support. Its influence is still felt today, and people are still playing it on Steam.

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In 1999, Quake III Arena defined the online multiplayer shooter. In 1996, Quake brought the first-person shooter into a fully 3D world with 3D acceleration.

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